3/9/2024 0 Comments 50 deadly strike diablo 2If the attack doesn’t pass the defense check, the defender doesn’t trigger any recovery animationīLOCK: ALL WDM attacks have to pass the Block Check, it simply uses your block chance to attempt to block the incoming attack. If it rolls successfully, then the attack will proceed to check for Block. This is not amplified by spell damage, but it does take pierce into account.ĭEFENSE: Most WDM attacks first have to pass the defense check, it uses the following formula:Ĭhance to be Hit = 100 * AR / (AR + Defense ) * 2 * attacker lvl / (attacker lvl + defender lvl)Īttacker and defender can be both a player and a monster, there’s no difference. This takes a stated % of your damage you would deal, and then shifts it to whichever element is stated. In Sigma Bosses are completely immune to crushing blow.įlat % chance of doubling physical damage on the attack on success, this is calculated before conversion.Ī WDM skill can carry conversion. Life and Mana Leech get reduced a higher amount in higher difficulties, and then again vs bosses in each difficulty.īosses have a 40% reduction to leech in all difficulties.ġ/4 vs enemies while attacking them in melee, 1/8th with ranged Since the engine runs at 25 frames per second, a single piercing missile with 0 ND (and a big enough hit box/slow enough movement) could hit 25 times a second on an enemy. If a piercing missile has 1 ND, it hits every other frame, 2 ND is every 3rd frame, and so on. If a piercing missile has 0 ND, it can hit every single frame it is currently passing through an enemy's or player's hit box. The ND number is the amount of frames a missile has to wait before hitting again. An arrow, a spell, anything that isn't a melee "slap" carries a stat called next delay (ND for short). Just about every non melee attack in the game uses Diablo's "Missiles" system. Modifiers for weapon damage are applied as follows:ġ: Ethereal Bonus (25% base damage on weapon)Ĥ: %Physical Damage, this includes %EWD from items, %damage from skills / passives and buffs and str/dex factor, which are all ADDED up into one big multiplier (%dmg = %EWD + %physdmg + %dex/strbonus)ĥ: Deadly Strike (if it rolls successfully, x2 all damage up until this point)ħ: +Flat elemental damage from weapon/gear/skills.
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